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Kessig Naturalist // Lord of the Ulvenwald (MID-310) - Innistrad: Midnight Hunt: (Showcase, Double Faced Transform) Foil

Description

Creature — Human Werewolf // Creature — Werewolf
Uncommon
Rafael Albuquerque
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Whenever Kessig Naturalist attacks, add R or G. Until end of turn, you don't lose this mana as steps and phases end.

Daybound

----------------------

Lord of the Ulvenwald

Other Wolves and Werewolves you control get +1/+1.

Whenever Lord of the Ulvenwald attacks, add R or G. Until end of turn, you don't lose this mana as steps and phases end.

Nightbound
Whenever this creature attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Other Wolves and Werewolves you control get +1/+1.
Whenever this creature attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Kessig Naturalist // Lord of the Ulvenwald (MID-310) - Innistrad: Midnight Hunt: (Showcase, Double Faced Transform) Foil

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      Description

      Creature — Human Werewolf // Creature — Werewolf
      Uncommon
      Rafael Albuquerque
      Standard
      Future
      Historic
      Timeless
      Gladiator
      Pioneer
      Modern
      Legacy
      Pauper
      Vintage
      Penny
      Commander
      Oathbreaker
      Standardbrawl
      Brawl
      Alchemy
      Pauper Commander
      Duel
      Oldschool
      Premodern
      Predh
      Whenever Kessig Naturalist attacks, add R or G. Until end of turn, you don't lose this mana as steps and phases end.

      Daybound

      ----------------------

      Lord of the Ulvenwald

      Other Wolves and Werewolves you control get +1/+1.

      Whenever Lord of the Ulvenwald attacks, add R or G. Until end of turn, you don't lose this mana as steps and phases end.

      Nightbound
      Whenever this creature attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
      Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

      Other Wolves and Werewolves you control get +1/+1.
      Whenever this creature attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
      Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

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        Translation missing: en.Store Credit $0