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Baneblade Scoundrel // Baneclaw Marauder (DBL-085) - Innistrad: Double Feature: (Double Faced Transform)

Description

Creature — Human Rogue Werewolf // Creature — Werewolf
Uncommon
Marta Nael
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

----------------------

Baneclaw Marauder

Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.

Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking this creature dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Baneblade Scoundrel // Baneclaw Marauder (DBL-085) - Innistrad: Double Feature: (Double Faced Transform)

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      Description

      Creature — Human Rogue Werewolf // Creature — Werewolf
      Uncommon
      Marta Nael
      Standard
      Future
      Historic
      Timeless
      Gladiator
      Pioneer
      Explorer
      Modern
      Legacy
      Pauper
      Vintage
      Penny
      Commander
      Oathbreaker
      Standardbrawl
      Brawl
      Alchemy
      Pauper Commander
      Duel
      Oldschool
      Premodern
      Predh
      Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.

      Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

      ----------------------

      Baneclaw Marauder

      Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.

      Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.

      Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
      Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
      Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

      Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
      Whenever a creature blocking this creature dies, that creature's controller loses 1 life.
      Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

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