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Breaking // Entering (DGM-124) - Dragon's Maze

Description

Sorcery // Sorcery
Rare
Mathias Kollros
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Breaking


Target player puts the top eight cards of his or her library into his or her graveyard.

/

Entering


Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.



Fuse (You may cast one or both halves of this card from your hand.)
Target player mills eight cards.
Fuse (You may cast one or both halves of this card from your hand.)

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Breaking // Entering (DGM-124) - Dragon's Maze

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      Description

      Sorcery // Sorcery
      Rare
      Mathias Kollros
      Standard
      Future
      Historic
      Timeless
      Gladiator
      Pioneer
      Modern
      Legacy
      Pauper
      Vintage
      Penny
      Commander
      Oathbreaker
      Standardbrawl
      Brawl
      Alchemy
      Pauper Commander
      Duel
      Oldschool
      Premodern
      Predh
      Breaking


      Target player puts the top eight cards of his or her library into his or her graveyard.

      /

      Entering


      Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.



      Fuse (You may cast one or both halves of this card from your hand.)
      Target player mills eight cards.
      Fuse (You may cast one or both halves of this card from your hand.)

      Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
      Fuse (You may cast one or both halves of this card from your hand.)

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