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Crystal Fragments // Summon: Alexander (FIN-357) - FINAL FANTASY: (enchantment) (Borderless)

Description

Artifact — Equipment // Enchantment Creature — Saga Construct
Uncommon
So-Taro
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Equipped creature gets +1/+1.

5WW: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

Equip1

//

Summon: Alexander

[I] [II] Prevent all damage that would be dealt to creatures you control this turn.

[III] Tap all creatures your your opponents control.

Flying
Equipped creature gets +1/+1.
: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Prevent all damage that would be dealt to creatures you control this turn.
III — Tap all creatures your opponents control.
Flying

Crystal Fragments // Summon: Alexander (FIN-357) - FINAL FANTASY: (enchantment) (Borderless)

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      Description

      Artifact — Equipment // Enchantment Creature — Saga Construct
      Uncommon
      So-Taro
      Standard
      Future
      Historic
      Timeless
      Gladiator
      Pioneer
      Explorer
      Modern
      Legacy
      Pauper
      Vintage
      Penny
      Commander
      Oathbreaker
      Standardbrawl
      Brawl
      Alchemy
      Pauper Commander
      Duel
      Oldschool
      Premodern
      Predh
      Equipped creature gets +1/+1.

      5WW: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

      Equip1

      //

      Summon: Alexander

      [I] [II] Prevent all damage that would be dealt to creatures you control this turn.

      [III] Tap all creatures your your opponents control.

      Flying
      Equipped creature gets +1/+1.
      : Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
      Equip

      (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
      I, II — Prevent all damage that would be dealt to creatures you control this turn.
      III — Tap all creatures your opponents control.
      Flying

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