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Driven // Despair (HOU-157) - Hour of Devastation Foil

Description

Sorcery // Sorcery
Rare
Winona Nelson
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Driven


Until the end of turn, creatures you control gain trample and "Whenever this creatuer deals combat damage to a player, draw a card."

//

Despair


Aftermath (Cast this spell only from your graveyard. Then exile it.)


Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card.
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

Driven // Despair (HOU-157) - Hour of Devastation Foil

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      Description

      Sorcery // Sorcery
      Rare
      Winona Nelson
      Standard
      Future
      Historic
      Timeless
      Gladiator
      Pioneer
      Explorer
      Modern
      Legacy
      Pauper
      Vintage
      Penny
      Commander
      Oathbreaker
      Standardbrawl
      Brawl
      Alchemy
      Pauper Commander
      Duel
      Oldschool
      Premodern
      Predh
      Driven


      Until the end of turn, creatures you control gain trample and "Whenever this creatuer deals combat damage to a player, draw a card."

      //

      Despair


      Aftermath (Cast this spell only from your graveyard. Then exile it.)


      Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card.
      Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

      Aftermath (Cast this spell only from your graveyard. Then exile it.)
      Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

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