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Fearful Villager // Fearsome Werewolf (VOW-157) - Innistrad: Crimson Vow: (Double Faced Transform) Foil

Description

Creature — Human Werewolf // Creature — Werewolf
Common
Andrew Mar
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Menace (This creature can't be blocked except by two or more creatures.)

Daybound (If a player casts no spells during their own tunr, it becomes night next turn.)


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Fearsome Werewolf

Menace (This creature can't be blocked except by two or more creatures.)

Nightbound (If a player casts at least two spells during their own turn, if becomes day next turn.)
Menace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Menace (This creature can't be blocked except by two or more creatures.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Fearful Villager // Fearsome Werewolf (VOW-157) - Innistrad: Crimson Vow: (Double Faced Transform) Foil

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      Description

      Creature — Human Werewolf // Creature — Werewolf
      Common
      Andrew Mar
      Standard
      Future
      Historic
      Timeless
      Gladiator
      Pioneer
      Modern
      Legacy
      Pauper
      Vintage
      Penny
      Commander
      Oathbreaker
      Standardbrawl
      Brawl
      Alchemy
      Pauper Commander
      Duel
      Oldschool
      Premodern
      Predh
      Menace (This creature can't be blocked except by two or more creatures.)

      Daybound (If a player casts no spells during their own tunr, it becomes night next turn.)


      --------

      Fearsome Werewolf

      Menace (This creature can't be blocked except by two or more creatures.)

      Nightbound (If a player casts at least two spells during their own turn, if becomes day next turn.)
      Menace (This creature can't be blocked except by two or more creatures.)
      Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

      Menace (This creature can't be blocked except by two or more creatures.)
      Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

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