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Hookhand Mariner // Riphook Raider (DBL-470) - Innistrad: Double Feature: (Double Faced Transform)

Description

Creature — Human Werewolf // Creature — Werewolf
Common
Caio Monteiro
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)


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Howlpack Avenger

Creature — Werewolf 6/4

Riphook Raider can't be blocked by creatures with power 2 or less.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

This creature can't be blocked by creatures with power 2 or less.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Hookhand Mariner // Riphook Raider (DBL-470) - Innistrad: Double Feature: (Double Faced Transform)

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      Description

      Creature — Human Werewolf // Creature — Werewolf
      Common
      Caio Monteiro
      Standard
      Future
      Historic
      Timeless
      Gladiator
      Pioneer
      Modern
      Legacy
      Pauper
      Vintage
      Penny
      Commander
      Oathbreaker
      Standardbrawl
      Brawl
      Alchemy
      Pauper Commander
      Duel
      Oldschool
      Premodern
      Predh
      Daybound (If a player casts no spells during their own turn, it becomes night next turn.)


      ----------------

      Howlpack Avenger

      Creature — Werewolf 6/4

      Riphook Raider can't be blocked by creatures with power 2 or less.

      Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
      Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

      This creature can't be blocked by creatures with power 2 or less.
      Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

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