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Howlpack Piper // Wildsong Howler (VOW-205) - Innistrad: Crimson Vow: (Double Faced Transform)

Description

Creature — Human Werewolf // Creature — Werewolf
Rare
Cristi Balanescu
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
This spell can't be countered.

1G, T: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)


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Wildsong Howler

Whenever this creature enters the battlefield or transforms into Wildsong Howler look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
This spell can't be countered.
, : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Whenever this creature enters or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Howlpack Piper // Wildsong Howler (VOW-205) - Innistrad: Crimson Vow: (Double Faced Transform)

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      Description

      Creature — Human Werewolf // Creature — Werewolf
      Rare
      Cristi Balanescu
      Standard
      Future
      Historic
      Timeless
      Gladiator
      Pioneer
      Modern
      Legacy
      Pauper
      Vintage
      Penny
      Commander
      Oathbreaker
      Standardbrawl
      Brawl
      Alchemy
      Pauper Commander
      Duel
      Oldschool
      Premodern
      Predh
      This spell can't be countered.

      1G, T: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.

      Daybound (If a player casts no spells during their own turn, it becomes night next turn.)


      ----------------

      Wildsong Howler

      Whenever this creature enters the battlefield or transforms into Wildsong Howler look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

      Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
      This spell can't be countered.
      , : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery.
      Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

      Whenever this creature enters or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
      Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

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        Translation missing: en.Store Credit $0