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Ill-Tempered Loner // Howlpack Avenger (DBL-429) - Innistrad: Double Feature: (Double Faced Transform) Foil

Description

Creature — Human Werewolf // Creature — Werewolf
Rare
Grzegorz Rutkowski
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.

1R: Ill-Tempered Loner gets +2/+0 until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)


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Howlpack Avenger

Creature — Werewolf 4/4

Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.

1R: Howlpack Avenger gets +2/+0 until end of turn.

Nightbound (If a player casts a least two spells during their own turn, it becomes day next turn.)
Whenever this creature is dealt damage, it deals that much damage to any target.
: This creature gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Whenever a permanent you control is dealt damage, this creature deals that much damage to any target.
: This creature gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Ill-Tempered Loner // Howlpack Avenger (DBL-429) - Innistrad: Double Feature: (Double Faced Transform) Foil

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      Description

      Creature — Human Werewolf // Creature — Werewolf
      Rare
      Grzegorz Rutkowski
      Standard
      Future
      Historic
      Timeless
      Gladiator
      Pioneer
      Modern
      Legacy
      Pauper
      Vintage
      Penny
      Commander
      Oathbreaker
      Standardbrawl
      Brawl
      Alchemy
      Pauper Commander
      Duel
      Oldschool
      Premodern
      Predh
      Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.

      1R: Ill-Tempered Loner gets +2/+0 until end of turn.

      Daybound (If a player casts no spells during their own turn, it becomes night next turn.)


      ----------------

      Howlpack Avenger

      Creature — Werewolf 4/4

      Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.

      1R: Howlpack Avenger gets +2/+0 until end of turn.

      Nightbound (If a player casts a least two spells during their own turn, it becomes day next turn.)
      Whenever this creature is dealt damage, it deals that much damage to any target.
      : This creature gets +2/+0 until end of turn.
      Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

      Whenever a permanent you control is dealt damage, this creature deals that much damage to any target.
      : This creature gets +2/+0 until end of turn.
      Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

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