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Invasion of Muraganda // Primordial Plasm (MOM-192) - March of the Machine Foil

Description

Battle — Siege // Creature — Ooze
Uncommon
Adam Paquette
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)


When Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.

//

Primordial Plasm


At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.

At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.

Invasion of Muraganda // Primordial Plasm (MOM-192) - March of the Machine Foil

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      Description

      Battle — Siege // Creature — Ooze
      Uncommon
      Adam Paquette
      Standard
      Future
      Historic
      Timeless
      Gladiator
      Pioneer
      Modern
      Legacy
      Pauper
      Vintage
      Penny
      Commander
      Oathbreaker
      Standardbrawl
      Brawl
      Alchemy
      Pauper Commander
      Duel
      Oldschool
      Premodern
      Predh
      (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)


      When Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.

      //

      Primordial Plasm


      At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.
      (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
      When this Siege enters, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.

      At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.

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        Translation missing: en.Store Credit $0