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Kruin Outlaw // Terror of Kruin Pass (ISD-152) - Innistrad: (Double Faced Transform)

Description

Creature — Human Rogue Werewolf // Creature — Werewolf
Rare
David Rapoza
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
First Strike


At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.

//

Terror of Kruin Pass


Double strike


Each Werewolf you control can't be blocked except by two or more creatures.


At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Double strike
Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Kruin Outlaw // Terror of Kruin Pass (ISD-152) - Innistrad: (Double Faced Transform)

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      Description

      Creature — Human Rogue Werewolf // Creature — Werewolf
      Rare
      David Rapoza
      Standard
      Future
      Historic
      Timeless
      Gladiator
      Pioneer
      Modern
      Legacy
      Pauper
      Vintage
      Penny
      Commander
      Oathbreaker
      Standardbrawl
      Brawl
      Alchemy
      Pauper Commander
      Duel
      Oldschool
      Premodern
      Predh
      First Strike


      At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.

      //

      Terror of Kruin Pass


      Double strike


      Each Werewolf you control can't be blocked except by two or more creatures.


      At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
      First strike
      At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

      Double strike
      Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)
      At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

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        Translation missing: en.Store Credit $0