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Nowhere to Run - Duskmourn: House of Horror - 111

Description

Enchantment

Mana Cost: {1}{B}

Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Uncommon · Duskmourn: House of Horror · #111 (DSK)

Illustrated by Jodie Muir

Nowhere to Run - Duskmourn: House of Horror - 111

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    Description

    Enchantment

    Mana Cost: {1}{B}

    Flash
    When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
    Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

    Uncommon · Duskmourn: House of Horror · #111 (DSK)

    Illustrated by Jodie Muir

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