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Reckless Stormseeker // Storm-Charged Slasher (MID-157) - Innistrad: Midnight Hunt: (Double Faced Transform) Foil

Description

Creature — Human Werewolf // Creature — Werewolf
Rare
Manuel Castañón
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

----------------------

Storm-Charged Slasher

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Reckless Stormseeker // Storm-Charged Slasher (MID-157) - Innistrad: Midnight Hunt: (Double Faced Transform) Foil

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      Description

      Creature — Human Werewolf // Creature — Werewolf
      Rare
      Manuel Castañón
      Standard
      Future
      Historic
      Timeless
      Gladiator
      Pioneer
      Modern
      Legacy
      Pauper
      Vintage
      Penny
      Commander
      Oathbreaker
      Standardbrawl
      Brawl
      Alchemy
      Pauper Commander
      Duel
      Oldschool
      Premodern
      Predh
      At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.

      Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

      ----------------------

      Storm-Charged Slasher

      At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.

      Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
      At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
      Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

      At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
      Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

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        Translation missing: en.Store Credit $0