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Shady Traveler // Stalking Predator (DBL-120) - Innistrad: Double Feature: (Double Faced Transform) Foil

Description

Creature — Human Werewolf // Creature — Werewolf
Common
Lie Setiawan
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Shady Traveler

Creature — Human Werewolf

Menace (This creature can't be blocked except by two or more creatures.)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)



Stalking Predator

Creature — Werewolf

Menace (This creature can't be blocked except by two or more creatures.)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4
Menace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Menace (This creature can't be blocked except by two or more creatures.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Shady Traveler // Stalking Predator (DBL-120) - Innistrad: Double Feature: (Double Faced Transform) Foil

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      Description

      Creature — Human Werewolf // Creature — Werewolf
      Common
      Lie Setiawan
      Standard
      Future
      Historic
      Timeless
      Gladiator
      Pioneer
      Modern
      Legacy
      Pauper
      Vintage
      Penny
      Commander
      Oathbreaker
      Standardbrawl
      Brawl
      Alchemy
      Pauper Commander
      Duel
      Oldschool
      Premodern
      Predh
      Shady Traveler

      Creature — Human Werewolf

      Menace (This creature can't be blocked except by two or more creatures.)

      Daybound (If a player casts no spells during their own turn, it becomes night next turn.)



      Stalking Predator

      Creature — Werewolf

      Menace (This creature can't be blocked except by two or more creatures.)

      Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

      4/4
      Menace (This creature can't be blocked except by two or more creatures.)
      Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

      Menace (This creature can't be blocked except by two or more creatures.)
      Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

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