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Turntimber Symbiosis // Turntimber, Serpentine Wood (ZNR-215) - Zendikar Rising

Description

Sorcery // Land
Mythic
Randy Vargas
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Turntimber Symbiosis

Sorcery 4GGG

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has converted mana cost 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.



Turntimber, Serpentine Wood

Land

As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

T: Add G.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.

As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add .

Turntimber Symbiosis // Turntimber, Serpentine Wood (ZNR-215) - Zendikar Rising

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      Description

      Sorcery // Land
      Mythic
      Randy Vargas
      Standard
      Future
      Historic
      Timeless
      Gladiator
      Pioneer
      Modern
      Legacy
      Pauper
      Vintage
      Penny
      Commander
      Oathbreaker
      Standardbrawl
      Brawl
      Alchemy
      Pauper Commander
      Duel
      Oldschool
      Premodern
      Predh
      Turntimber Symbiosis

      Sorcery 4GGG

      Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has converted mana cost 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.



      Turntimber, Serpentine Wood

      Land

      As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

      T: Add G.
      Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.

      As this land enters, you may pay 3 life. If you don't, it enters tapped.
      : Add .

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