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Wolfkin Outcast // Wedding Crasher (DBL-496) - Innistrad: Double Feature: (Double Faced Transform)

Description

Creature — Human Werewolf // Creature — Werewolf
Uncommon
Alexander Mokhov
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
This spell costs 2 less to cast if you control a Wolf or Werewolf.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)


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Wedding Crasher

Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.


Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
This spell costs less to cast if you control a Wolf or Werewolf.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Whenever this creature or another Wolf or Werewolf you control dies, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Wolfkin Outcast // Wedding Crasher (DBL-496) - Innistrad: Double Feature: (Double Faced Transform)

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      Description

      Creature — Human Werewolf // Creature — Werewolf
      Uncommon
      Alexander Mokhov
      Standard
      Future
      Historic
      Timeless
      Gladiator
      Pioneer
      Modern
      Legacy
      Pauper
      Vintage
      Penny
      Commander
      Oathbreaker
      Standardbrawl
      Brawl
      Alchemy
      Pauper Commander
      Duel
      Oldschool
      Premodern
      Predh
      This spell costs 2 less to cast if you control a Wolf or Werewolf.

      Daybound (If a player casts no spells during their own turn, it becomes night next turn.)


      ----------------

      Wedding Crasher

      Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.


      Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
      This spell costs less to cast if you control a Wolf or Werewolf.
      Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

      Whenever this creature or another Wolf or Werewolf you control dies, draw a card.
      Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

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